Anyone wanna join a forex tournament? no registration required, just post your results/profits as a printscreen in this thread. Tournament takes place on Wednesday 19th October, whole day. Rules (required): - StopLoss and TakeProfit = 10 pip Additional: Maybe someone has an EA with two buttons? That we can use for this tournament. button 1 = buy with SL/TP of 10 pips, button 2 = sell with SL/TP of 10 pips
Hey guys, I made a site to help traders on searching a brokerage
The site is homed at brokerdir.com, it is mainly used to search for a specific feature of a broker, you can also rate and comments on brokers, there is also a section on forex tournaments, registering will get you mail updates on new tournaments. Im still working on the site, let me know if you want me to add anything. Any feedback is appreciated. Thanks, Peter
Genesis Vision (GVT) AMA with CTO Nazarov and Charlie Shrem: A "Bridge Between Forex and Crytpo" (Plugin for MetaTrader); Traditonal Assets (Gold & Silver) Will Be Tradeable; Gamma Tournament with Multiple Brokerages To Test Infrastrucrure "Most Likely" in Jan 2018
AMA with Nazarov & Shrem: GVT a "Bridge Between Forex and Crytpo"; Traditonal Assets (Gold & Silver) Will Be Tradeable; Gamma Tournament with Multiple Brokerages To Test Infrastrucrure "Most Likely" in Jan 2018
Genesis Vision (GVT) AMA with CTO Nazarov and Charlie Shrem: A "Bridge Between Forex and Crytpo" (Plugin for MetaTrader); Traditonal Assets (Gold & Silver) Will Be Tradeable; Gamma Tournament with Multiple Brokerages To Test Infrastrucrure "Most Likely" in Jan 2018
https://preview.redd.it/vfaka6k70fq51.png?width=1252&format=png&auto=webp&s=47d338029823161c7acc9983f8f5c61063810bd4 The TimeCoinProtocol project IEO is getting ever closer to its launch on the BitForex exchange — the exact date for the start of trading has already been announced, and we would like to remind you once again about how eSports competitors and fans can receive the project’s coins and how they can use them. eSportStars is a platform that connects esports players and fans from around the world. Users can play and watch games and they can trade esports goods and services among each other. eSportStars is also utilising theTimeCoinProtocol and it is scheduled to be released in October. The platform will use the “eSports Mining” protocol. Users will be rewarded with TimeCoin for participating in tournaments, hosting tournaments and attracting customers, providing ‘let’s play’ videos of tournaments, trading goods and services etc. So, eSportStars can earn TMCN coins by simply participating in tournaments and watching their favourite competitors play. What are the benefits of these tokens? TMCN holders are eligible for special privileges that will depend on the amount of tokens they hold! It can be the opportunity to participate in tournaments with large prize pools, or have special access to streams, as well as many other privileges! This is why we believe that players and other users of the application will hold their tokens rather than sell them right away, although they can do that too — starting November, the token will be traded on the BitForex exchange! https://www.timecoinprotocol.com
Weekly Update: $GHOST on ParJar, XIO Labs, SelfKey Loan Marketplace, $GET on Uniswap…– 19 Jun – 25 Jun'20
Hi Parachuters! With this, we come to the last part of our May-June Parachute + partner update series (19 Jun – 25 Jun'20): Jason hosted a flash 1000 $PAR challenge for sharing details on "the silliest reason you tipped someone in real life". Gamerboy, Charlotte, Afful and Peace Love hosted some uber cool quizzes in TTR this week for $PAR prizes. Gian got folks to post music “featuring bands or song titles that have a color in their name” for Two-for-Tuesday this week. As always, Sebastian was kind enough to compile the playlist with everyone’s posts. The English Premier League is back! And with it LordHades’ Fantasy Premier League (FPL) officially reopened as well. James, who you would know from the Parachute Athetics and Running Club, announced the start of a secret challenge for $PAR prizes. Switch-partnered and John McAfee-backed privacy coin $GHOST was listed on ParJar this week. And the swap beta feature is almost ready. Read all about the latest ParJar updates from Cap’s post. Skittish started a channel to track major on-chain $PAR transactions. European crypto exchange Txbit added $PAR as a contender to their latest vote-for-listing contest after a taking public poll. Hope you got a chance to vote. Borna was the winner of this week’s Parena. Congrats! That was quite the finale this week To track the latest $AXPR burn, click here. After a brief disruption, 2gether is back to normal shipping of their cards. XIO launched the XIO Labs this week, a decentralised talent pool to help incubate blockchain projects. Zach expanded on the zero-loss membership model vis-à-vis XIO Portals through a detailed video this week. The GHOSTX atomic swap platform by Ghost went live this week. 50% of all fees will go to $ESH holders. The team hosted an AMA with crypto entrepreneur Alex Masmej. You might remember him from his Human IPO – selling shares of himself in the form of tokens. If you missed it, you can catch up from the transcript. Lite Liger made a video tutorial on how to create your own Dex using SwitchDex. John McAfee appeared for an AMA with Wendy O to answer community questions on Ghost. Following this, Wendy posted a tutorial on how to use the McAfeeDex as she promised during the AMA. Fantom published an article on how upcoming token releases and rewards will affect the circulating supply. Uptrennd founder Jeff Kirdeikis sat down with Michael Gu (Box Mining) this week to talk about crypto, altcoins and Uptrennd. For the latest weekly recap and monthly stats, click here and here respectively. $1UP got listed on B One Payment wallet. The latest district weekly and dev update cover a lot of recent news from the District0xverse. Brady also posted a detailed guide for creating a no-code Web 3 compatible loyalty store. As the Hydro team continues to expand, highlights from their recent team meetings were shared with the community. A comprehensive list of top challenger banks was also published. Sentivate founder Thomas Marchi was interviewed by Mr. Backwards. SelfKey’s Loan Marketplace is now live. Early sneak peek of the XIO mobile dApp The Constellation team did a coffee talk where they discussed about the road ahead for $DAG. Yazom launched a Toon Cup competition for its community for a chance to win some cool gadgets. As you might already know, the Pynk crowdfunding campaign on Seedrs is now overfunded. Woohoo! COO Rupert Barkdfield gave a project pitch at the Unicorn Battle this week. CyberFM announced a new Black History Music channel and committed to help end systemic racism. Wibson hosted a Data Privacy seminar for their Spanish community. Harmony announced that the number of open validator slots will be doubled to 640 by July 1. The first phase of slot increase happened this week. The team also compiled an FAQ list for Open Staking. Ankr made a node running cheat sheet as well. Huobi announced support for $ONE mainnet. For the latest #pow thread, click here. Did you know that the Harmony dev ecosystem extends to far away as the Himalayas? Amazing! Kucoin’s Pool-X announced support for $ONE staking. Within days of the announcement, the staking pool got filled up to its max cap. If you’re not yield farming yet, here’s a video guide on how to use $ONE to get in on the fun. The team hosted a fireside chat with Dhawal Shah of Frontier wallet and Ganesh Swami of Covalent to talk about DeFi. BitForex listed Intellishare’s $INE token this week. To celebrate the occasion, Intellishare hosted a Pandora Box event to give away 20k $INE as rewards. Sweet! Click here to read how the network fights bad actors. Plus, the significance of mesh networks was expanded upon in an article. The team also announced time offs for next week. GET Protocol clinched a number deals to ticket upcoming events. Click here and here to find out if your favourite artists’ events are there. $GET is now available on Uniswap. COTI crew sat down for an AMA with Indodax this week. CEO Shahaf Bar-Geffen will be sharing more details on Blockchain Dollars in an AMA with Wolf Crypto next week. Stablecoins, wink wink. The team will also be speaking at the Cardano Virtual Summit next week. Another staking campaign on Binance was launched. Read more about it here. The team also put out a detailed roadmap as they move towards MainNet 2.0. With that, we have to say Bye for this week. Next on my To-Do list: Get to work on the updates of July and August :D. Till then, Ciao!
How Much Money Do I need to Trade Forex, Stocks, Indices, or Cryptocurrency for a Living?
How Much Money Do I Needto Trade Forex, Stocks, Indices, or Cryptocurrency for a Living? Most traders start with small accounts of up to $ 5,000 or similar and plan to become millionaires within a year. Experienced traders already realize that this is, of course, wrong. You can only fault yourself because you have ambitious goals that will only frustrate you. Of our Tournament, we need a 10 percent monthly growth and that is called an advantage. The 10 percent benefit has been selected for being inspiring and still achievable. There is practically no day when all of our projects don't meet a Challenge. Many traders are going to make this required benefit too small, but FTMO has a set maximum loss of 10 percent. So we want the trader to earn 10% of the initial capital within 30 days, without losing 10% of the initial capital. So the desired profit, as well as the maximum permissible loss, are in balance. Since we are traders too, we know that there are sometimes months that do not correspond to our plan. If you do not achieve the desired profit, you will receive a new Challenge from us at least zero at the end of the period and you do not violate any other rule. We have an idea, thanks to a relatively large number of traders, of what we should expect from traders who progressed to their live FTMO accounts. More caution is generally exercised on the funded account, and consequently, the average gain is lower than in the Challenge. Only rare exceptions are profiting in tens of percent. We as investors are pleased to see a 4-7 percent long-term appreciation. Money for Trading Let's compare two accounts, a smaller account at around $5,000, and a $100,000 account that we're offering to manage. Let's be optimistic and count on a 7 percent monthly appreciation. The $5,000 account 's final profit would be $350 Our $100,000-funded account would print the $7,000 profit, but in this case, it is necessary to deduct our portion of the profit. You will earn a net profit of $4,900 after taking our 30 percent, which corresponds to the salary of an experienced banking programmer or financial analyst. If this was your first trading month, the fee you originally paid for the Challenge will also be refunded to you. Working with the concept of opportunity cost, too, is important. This term identifies the most profitable alternative activity you might be able to do, rather than trade. Hence we compare the alternative employment income vs. the resulting monthly profit. Let's say you could stay at work for two hours longer instead of evening trading, and take an extra $8/hour. Your trading will cost you $320 a month (20 working days x $16), Only because you're doing it. The resulting monthly trading income is only $30 higher ($350-$320) for your $5,000 account, and you risk your entire deposit! In the case of $100,000 of the FTMO account, the resulting net profit is $4,580, and our company will cover any potential risk of loss. These numbers are a little bit better, don't you think? It should also be remembered that if you ended up at zero for a month on a trading account, you'll earn $320 if you didn't trade. At first glance, it's obvious that living on a long-term basis without risking too much and putting trading on the side of gambling is not very realistic out of a small $5,000 account. So we think our services are of interest to all serious traders. Have you got what it takes? Make sure you pass and become a Funded FTMO Trader by completing the Challenge. If you have any questions please leave a comment below. Cheers and Profitable Trading to All. Eva "Forex" Canares How's Does FTMO Work? Upon successful completion of the trading course, you are guaranteed a placement in the FTMO Proprietary Trading firm where you can remotely manage a funded account of up to 100,000 USD. Your journey to get there might be challenging, but our educational applications, account analysis and performance psychologists are here to guide you on the endeavor to financial independence. JOIN THE TEAM OF SUCCESSFUL TRADERS FROM ALL OVER THE WORLD
If you are ready, accept the FTMO Challenge and become a funded FTMO Trader.
Or You can even try the entire process completely free of charge.
Heyo folks! Want to get off the COVID-19 news cycle? Hop onto the Parachute express. Here’s your week at Parachute + partners (20 Mar - 26 Mar'20): Doc Vic hosted a CoD Mobile Battle Royale in the Parachute War Zone while Alejandro hosted a gun mode flash game followed by a free for all flash game. The PAR4PAR raffle continues too. Get on in the action to win some cool $PAR just for HODLing. Afful held a trivia in TTR for 1k $PAR in prizes per question. While Gamerboy’s history trivia in tiproom was a ton of fun, Charlotte’s math quiz bamboozled everyone. Foo held a blink-and-you-miss Parena this week. Gian’s Two-for-Tuesday was a welcome respite in these testing times with Parachuters invited to post music from their home countries. Sebastian, like always, was a Godsend for setting up a playlist of all the posts. For #wholesomewed, Parachuters looked for "the most ridiculous item for sale of Amazon". Haha! The wackiest #wholesomewed entries from Streamr, Franklin and Christian (L-R) Click here to watch this week’s aXpire update video. For the weekly token burn, 20k $AXPR was sent to the Ethereum Genesis Address. 2gether has observed a 236% rise in crypto purchases during the COVID-19 crisis period. Results of these findings were published on Cointelegraph as well as shared in a video by YouTuber Tiziano Tridico. Bounty0x Telegram community members were in for a treat this week. The project partnered with Unstoppable Domains to offer a free .crypto domain to everybody who followed the instructions here. Switch published their latest product update this week. Click here to read about Fantom’s views on regulations and expansion plans in Korea. The latest technical update was published as well. Following the project’s partnership with Band Protocol which was announced last week, the two teams got together for an AMA this week. Plus, congrats on reaching 1Bn staked $FTM! A brand new API was released so that it could keep up with the chain followed by the release of its chain explorer – Fantom Vision. Uptrennd founder Jeff Kirdeikis hosted a community AMA to take feedback on how to improve the platform. Jeff also wrote about the markets and how they have affected Uptrennd amidst the COVID-19 situation. And congrats on the merch shop. Get your Uptrennd gear, folks! Digibyte won the public vote which started last week to select a project for a free free review + marketing package from Uptrennd. The report will be published next week. Entries for the Article of the Month contest ended this week with a public vote to adjudge the best. CyberFM suspended all On-Air advertising this week to be replaced by public service announcements and free advertising for small local businesses. That is a big jump indeed Harmony’s #pow thread is a detailed summry of the individual-level work of all team members over the last week. The weekly video digest can be seen here. The crew also conducted a meetup over Zoom this week. Validators, delegators and stakers have their own chat room now as well. The winners of the $ONE trading competition on ViteX started few weeks back were announced this week. Privacy protocol Suterusu partnered with Harmony to add new privacy features to the $ONE blockchain. $ONE got listed on SimpleSwap. Mainnet swap was completed on HitBTC. Did you know it would less than a minute to recover your node after a network hard reset? Check out this video to see for yourself. Plus, a demo of how cheap a transaction can be showed you could do almost a thousand transactions with 1 $ONE. The project also joined hands with several other blockchain companies to contribute computing power for COVID-19 research through BOINC Network. Intellishare announced a deadline (24 Apr’20) with withdraw all funds from their website to prepare for an upgrade. GET Protocol CEO Maarten Bloemers wrote penned his thoughts on the present COVID-19 crisis and how the platform is coping with it. Despite the lockdown, the team’s “spirits” continue to remain high. Get it, get it? Haha. As the Q1 2020 burn report gets close, the community got together to guess the burn amount to win some cool $GET tokens. THE $COTI top management were invited by Cardano this week to talk about payment networks. Following the claim reward option released last week, the unstake option was also made available to stakers on the mainnet wallet starting this week. A new upgrade was made to the transaction distribution algorithm to ensure fair chance to all participating nodes in the network. For the latest project status report, click here. Plus, congratulations on the new funding round. $ETH HODLers, you might want to check your wallets. DoYourTip airdropped 20 $DYT tokens to each wallet that held some ParJar supported tokens this week. New unstake option in the COTI mainnet wallet This week’s District0x Dapp Digest had former professional basketball player and founder of DAOhub Auryn Macmillan as an interviewee. The District Weekly covers the last 7 days in the District0xverse. Hydrogen announced an integration with KYC provider Trulioo this week. The project was also mentioned in a Forbes article listing fintechs that were offering free technology in the COVID-19 crisis. Thinking of building a fintech app? The crew explained what it takes to make one in their latest blog post. Crypto chartist Stacking USD announced a partnership with Sentivate where he will be creating curated $SNTVT-focused content. Still haven’t seen Sentivate’s social site? Check out the FAQs to learn more. BitForex partnered with Mycro to have their latest campaign on the Mycro Hunter App. SelfKey joined Blockfolio Signal this week. This allows them to share project updates as notifications with Blockfolio users. How could COVID-19 affect your data security? Read all about it in SelfKey’s latest blog post. Plus, tips for WFH (Work From Home) during the lockdown. WhiteBIT was added to the exchange marketplace this week. The team also answered some FAQs on the $KEY token and tokenomics. Additionally, the team wrote about how China’s Social Credit System would mean for the digital identity ecosystem. KuCoin announced support for Constellation’s $DAG mainnet swap. CEO Ben Jorgensen also shared some updates on the swap and onboarding node operators. Owing to the COVID-19 lockdowns, Wibson crew attended this week’s Ethereum Buenos Aires meetup on Zoom. And with that, it’s a close for this week at Parachute! See you again with another update. Bye for now!
I’ve seen a lot of posts on here as of late talking about GVT’s potential as a trading platform, and while that’s great and all, I’m here to tell you that’s not how this thing is going to play out in the long run. In the recent Medium article entitled “94,000 — Genesis Vision Token (GVT)” the author makes the case for a $94,000 GVT token by 2021. He made many good points, but there is one critical error he and most of the people in this community keep making. Day traders RARELY OUTPERFORM INVESTORS in the long run. The author based this argument on the assumption that, “a growth rate of 11.06% per week is sustainable in the future,” even saying it was, “VERY conservative.” Recently, I’ve have been seeing a bunch of posts and comments suggesting growth rates like this are reasonable, and I want to explain to everyone why it won’t happen. 1) Firstly, let’s address the results of the trader’s challenge. Yes, I understand what you’re thinking, “But the top five all had over 400% returns!” This is true, but if you took those same top five traders and had them repeat the challenge every week for the next year most would return to near the mean of the market. Even while monitoring the tournament I saw several traders go from top 5, 300% returns, to losses in less than 24 hours. For every trader that made ridiculous returns there were just as many losses, and you won’t be able to “pick the winners” because there will be different winners every period. It’s true that there will be some day traders that are able to outperform the market consistently, but after transaction costs and fees to manage, the best you could expect is a couple percent above market average. Here’s some evidence: http://technicalanalysis.org.uk/support-and-resistance/Curcio-etal1997.pdf (Found it extremely difficult to outperform foreign currency exchange markets) http://viking.som.yale.edu/will/research.papers/day-trading-international-3-15-00.pdf (Found that some traders were able to outperform market by roughly 20%, which is significant, but that’s likely a 1-1.5% increase in returns per year, before accounting for managing fees.) https://www.cfapubs.org/doi/sum/10.2469/faj.v59.n6.2578 (this study gives hope, finds it possible to day trade profitably, but again I question what the results would’ve been over a longer time frame) 2) Here’s what I will concede to those of you hoping for magical 11% returns per week (which by the way would turn 5k into over a million in less than a year). The cryptocurrency market is wild right now, and if 2018 picks back up and looks anything like 2017, you could expect massive returns, possibly even in the 1000s %. Additionally, wall street hasn’t entered the game yet, so for now, there is still room to take advantage of market irrationality. But trust me, when million-dollar algorithms (https://www.youtube.com/watch?v=2u007Msq1qo) are generating trades across the block from Coinbase or Binance every few milliseconds, there will be little room for day traders in the space. So, it isn’t that you can’t make money or even outperform the market, but it just won’t be as crazy and advantageous as you think. 3) This brings me to point three; the real value of GVT. Genesis Vision will do two things extremely well, it gives access to exposure from a wide variety of markets from one platform (cryptos, forex, Nasdaq, etc.), and it ensures trust. I personally am most excited about the wide access to markets through knowledgeable managers. I know nothing about technology stocks, but if I want exposure in that market, I can find a manager experienced in that area who is up to date on the latest news. The same goes for crypto. I found out about NANO at around a $1.50 and did well because of it, but my dad (who knows little about crypto and mostly owns the Coinbase coins) never had a chance. Now, he will be able to tie his capital to someone deeply involved in daily news and analysis in the crypto world, which as I’m sure many of us know, can feel like a full-time job. So, when fundamentals change, or new technology arrives on the scene, he isn’t late to the party. Then there is the aspect of trust. Users can verify that traders are handling their money correctly and legitimately generating the returns they are claiming. This could be huge in private equity markets if Genesis Vision really takes hold. Sorry for the long post, but I just wanted to clear up a lot of the misconceptions flying around this sub. Sure there will be a place for day trading on GVT, but its real breakthroughs are easy access to markets through knowledgeable managers and trust. Also, I'm interested to hear your arguments because I am by no means an expert and I'm sure people will have a lot of stuff to disagree with me on.
What profits a manager from genesis vision can make
As most of you know, genesis vision tournament is running, and wanted to show you something Those are the results, from 1 day https://imgur.com/a/s23cS Those are from 2 days https://imgur.com/a/mvO27 This is what a not-so-good forex trader can do in 2 weeks https://imgur.com/a/HgWnH Now, let's talk some numbers GVT is now almost $25 with a market cap of 90 millions usd. Buying 100 coins now would cost 2500 usd. Being pessimistic, let's say that gvt only goes x5 from now (giving the industry they're going after, this is nothing). That would be 12500 usd. Then, let's say you invest those 100 coins between 10 managers. Let's be pessimistic again, and say that you get, on average, only 10% monthly (look at the images and you'll see it's doable). That would net you 1250 usd monthly from an investment of 2500 usd. 50% ROI monthly at worst. Buy or don't buy if you think you can get better ROI out there, but this is a safe bet as it can be. I already have my retirement ticket.
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Based in Australia which is known for its really good poker scene (pub or not), I've been playing since I was 17 which was just a little over 9 years ago. I coached for around 3 years since I don't play competitively anymore (for personal reasons) but I've seen all types of players and I want to answer as many questions as I can. Some more about me: - Graduated with a degree in economics - Operated a home game during my studies, it's how I paid for rent - Working at an insurance firm right now - Involved in Forex and the stock market Will send verification to mods if need be (cashed in multiple tournaments)~
Disclaimer: I bought 437 GVT a few days ago, I love the project, and can't wait to see what these traders are capable of in 2018. BUT...Why on Earth are you guys launching the Alpha with Forex and no Crypto? Having cross market capabilities is awesome, and really ingenious, but at the end of the day most of us are here because of cryptos. The tournament was in crypto, the bonkers returns were from trading in the crypto market, and now you're (potentially) going to loose lots of momentum by launching with (ho hum) Forex only. Presumably, skilled traders can extract more profit from the more volatile crypto markets, which are also currently less saturated with professional traders. I think everyone here got really excited by the tournament and the short term potential some of these traders have shown. So why launch with Forex in April, and then lose a lot of velocity while everyone collectively sits around and waits till September...5 months...a lifetime in this market. Particularly when there's an extremely good chance the crypto market has gone full bullish run by early summer. And everyone goes "Shit just how much money did we leave on the table dinking around with the stock market when we could have been flipping cryptos?". I just feel like this is a major misstep, and if the functionality existed for crypto support during this tournament, why isn't it there for the Alpha launch? If any of my assumptions and dates are incorrect my apologies, this is what I've been able to glean from reading threads on here and scanning the white page.
Hello everyone! We are excited to bring you yet another piece of wonderful news: starting October 31, MobileGO tokens will be listed on IDAX exchange! The timeline is as follows: Deposit of MGO on IDAX will start at 31 October 2018 at 12 pm local time (UTC + 8:00) Trading will start on 1 November 2018 at 12 pm local time (UTC + 8:00) Withdrawal will start on 31 October 2018 at 12 pm local time (UTC + 8:00) IDAX (International Digital Asset Exchange) has originated from GBC (Global Blockchain Research Center), an international blockchain research center operating out of Ulaanbaatar in Mongolia. It is a global digital assets service platform designed for blockchain exchange research. It is a user-friendly crypto currency exchange which supports many functions such as multi-crypto currency, multi-language options, and multi level of security that ensures a safe transaction of digital assets exchange. You may be surprised, of course, by the provenance of this currency exchange, by IDAX is well-known for its secure technology protection, convenience and smooth transaction, strict currency checking, national policy support and fixed asset support. In short, we are very pleased to add yet another crypto currency exchange to the list of places that list MGO tokens and allow the users to store and trade them, because we believe that the wider the distribution, the better it is for all the users of our tokens, because games should be available to everyone. The news might be especially interesting to our Chinese users, who should also check out or brand-new Telegram channel and chat in Mandarin Chinese. MGO is a smart token created to foster a new era in the gaming industry, and it has already found a firm place among gamers. Being a simple and convenient payment method, it will facilitate peer-to-peer matchplay and decentralized tournaments for millions of competitive gamers worldwide. The new listing will make a valuable contribution to the worldwide popularity and success of MGO, which is already available for trading on such exchanges as BCEX, BitFinex, BitForex, DigiFines, HitBtc and GateCoin. This is beneficial for our token holders, since further promotion and popularity of the token will fuel its value and investment appeal. Stay alert for more news and happy trading! https://preview.redd.it/vvipnm0wliu11.jpg?width=1200&format=pjpg&auto=webp&s=409340ba8fa8fb42f1cfda8cb0b6b44da9955f2a
Hi, This is the first time since I tried to register into competition. There are a couple of things that I didn't understand. 1- Is this a forex only tournament? I logged in to my metatrader acc and only thing I can see is forex items. I was thinking of seeing crypto. Did I do sth wrong? 2- It says "the manager can have up to 3 trading programs withing a single account." What does this mean? I don't understand the concept of "trading program" and couldn't find info about it. Thanks
Will the money managers have some sort of Bio available for investors to read and learn about each manager? The tournament just had a username and profit % along with his trade log. For instance.. “Manager ‘A’ has 8 years experience in Forex trading...”
Explainer Video: How to Join TheoreNext Airdrop Tournament
Cryptocurrency airdrops are a simple, yet brilliant way to spread ICOs to the crypto community. However, these events, while beneficial for many, are pretty dull events. A token creator will either randomly drop their token to wallets, or cryptocurrency users will be given an incentive in order to receive tokens. These incentives range from liking posts, retweeting, sharing the project with new users, or any variety of low-effort online promoting. This is all well and good; however, the world of cryptocurrency is all about innovation, and perhaps, there is a better way to conduct airdrops. A more engaging, more rewarding method of airdrops is now available, and hopefully, will pave the way for the future of crypto airdrops. Blockium, as Europe and Asia’s leading trading simulator, has devised a new method of airdropping. Integrating airdrop technology into their trading tournaments has created a way to gamify airdrops, allowing for a more streamlined and entertaining way to earn new crypto tokens. Here’s how it works: Once you have created a Blockium account, you can join any number of Blockium tournaments, ranging from crypto, forex or stocks. Blockium will also sometimes offer a main Airdrop event: once you enter this tournament, if you are one of the better traders, you will win tokens as a prize. These tournaments last up to a week, allowing users to engage with their portfolios, and offer maximum exposure for the token on display. In this manner, Blockium has revolutionized airdrops. Another advantage to this system is that tokens are given to those users with the highest performing portfolios; this way only users who are informed and active in the crypto or financial fields receive the tokens. Blockium’s distinct airdrop system ensures that tokens offered through Blockium’s tournaments stay ahead of the competition, as only Blockium offers such an exclusive platform as it’s airdrop tournaments. While Blockium offers this unique method of airdropping, allowing ICO’s to brand and share their tokens, the traditional method of airdropping is not forgotten: it is improved. Blockium’s app sends push notifications to users involved in airdrop tournaments, meaning the traditional networking of likes, retweets, etc. is not forgotten. In summary, not only has Blockium redefined the Airdrop practice through their unique system, they have created a platform that expands exposure for ICO’s, while at the same time, benefits users through an engaging and rewarding tournament app.
Ruslan Kamenskiy - Genesis Vision CEO - did you know this?
How much do you know about the GV CEO Ruslan? He is an extremely experienced developer with a HUGE proven track record:
Software developer @ Tools 4 brokers -> Development for the trading platform MetaTrader, multithreaded and server applications, cross-platform applications.
Head Software developer for Forex broker -> Managing and tech leading the development of the site and the trading platform. Included a large web service for exchange Forex services (tournaments, PAMM, signals, diaries of traders, etc.).
Principle software developer - SAINT PETERSBURG STOCK EXCHANGE -> Development of the massive ASP MVC / Angular application for holding tenders and auctions in electronic form. Business logic included the calculation of prices, the life cycle of purchases and applications, signing of EDS actions.
Senior Backend Developer - Epam Systems -> Building the SaaS solution for processing data and investment analysis of private equity. The product offers users a web portal (ASP.NET), a client application (.NET based), a public WCF service and an iPad application with real-time calculations.
Software Engineer - QuantBrothers -> - Development of the concept of a distributed organization economy based on the blockchain
TALK ABOUT LEADING BY EXAMPLE. Right now the Genesis Vision team are quiet, working away, with this guy spear heading the team. I am an early investor in GVT, before it was as successful and hyped as right now. I invested because of many reasons, I would need another thread to discuss them all. However amongst these many reasons, 1 of them was because of this guy, highly experienced, proven track record, I can quite happily say I trust them with my money and GVT. 2018 & 2019 will be HUGE for GVT ~ big things coming!
I'm coming at this with years of RO experience, and the advice of friends who play at the top of WoE, PvM, and PvP. I have also been a GM on 3 servers and an admin on one, and asked for advice from two friends who have been admins on their own successful low rate servers. Additionally, I have some experience with editing the source files and redesigning the game a bit, not that I will get much into that, but I do know what is and isn't possible. I also have experience from other games such as WoW (as a world and arena PvPer at the highest levels), and from political and economic games such as EVE and bloc. Finally, I have some real life knowledge of economics (though I wouldn't call myself an economist) due to being a FOREX trader. All of that and more has lead to my understanding of game design, some of which I can apply here. I realize that this is a long post, but that's because I got the input from several people and put (a little bit of) effort into explaining the reasoning. If any of these things are being discussed in other threads, pardon me and just let me dump all of my opinions into one place, as they are largely interconnected. Most of my suggestions are based on sustainable gameplay, sustainable economy, rewarding players for their decisions, and giving players more freedom. I tried to keep the changes, for the most part, quite vanilla. I have some much better ideas that require customization, but most players recoil at the thought of customization in RO. I'll start with the unquestionable and move to the debatable.
No donor or normally unavailable items with unique stats.
This means there should be no items with dex on mid or lower. No upper headgears with more than 3 dex, etc. Basically, no overpowered donor items or ones that disrupt normal player balance. Adding a single dex to a build can be incredibly imbalanced, which is why I used dex as an example, but this applies to lots of stats. Not only can it be imbalanced, but it causes item inflation as well. When players no longer need to hunt for gear (because they replace it with donor or custom quest items), lots of gear becomes either worthless and thus overupgraded to abnormal degrees or obsoleted. On the same token, this means not allowing BG items to be used outside of BGs, including in WoE or anywhere else. It's devastating to the economy. WoE is a competition between guilds, not just to conquer castles, but to acquire enough resources to do it. IMO the only items players should be able to donate for are cosmetic, and perhaps things like battle manuals and maybe bubble gum, which have no direct impact on gameplay other than to reduce the grind. But really, cosmetic items should be enough if you're clever. There's one suggestion on this down in the zeny sink section.
Set strict rules for GMs to follow, and don't give them more power than they need.
First of all, the rules for the players should be plainly laid out. If a player doesn't break a rule, they can't be punished. I have been on servers with no clear rules and arbitrary punishments.
Exploitation should generally be handled by patching the exploit, not punishing the player. The game is full of accepted exploits. If a player happens to abuse one you don't like, you need to at least warn them to stop before punishing them, and ideally just fix the exploit. My entire 30 man guild has been banned from a server without warning for soil farming. Don't be like that.
Each GM should have specific responsibilities, and not overreach them.
GMs should always give the minimum punishment that might remedy a problem. For example, in the case of player harassment, a player should be asked first, human to human, to stop. Then warned. Then a 1 minute mute. Then a 30 min mute, etc. I have seen GMs on servers skip all the steps and go straight to an hour mute or jail or something retarded like that. If you can defuse a situation by respectfully asking a player to stop, that's the best option.
GMs should never punish players for being disrespectful to them. GMs don't deserve respect. No one who is power tripping should be a GM. Again, I say this as a person who has been a GM on 3 servers and an admin on one. GMs should never do anything to players for something the player did to the GM, period. The GM only exists to solve problems in the game and between other players, not to start trouble by existing.
All GM actions should be logged, and ideally an alert system set so that if certain high level GM actions are taken (stat changes, item creation, etc), the admins are notified.
GMs should report and explain every action they take, in a thread in the secret GM-only section on your forums once you make them. They should also be required to post evidence to support decisions to jail or ban players, if they have to poweresponsibility to do such things. It's not that much work, and this is how it worked on Rapture.
If all of that sounds paranoid to you, then you're going to end up with GM problems. Even if you trust your GMs with your life, you need to set guidelines. You can't read their minds, even if they are your best friends. They are going to use their own discretion, and that might vary widely from your own decisions, unless you give them strict guidelines. Not only will this make the GMs better, but it'll give you more confidence in their decisions when players complain, and allow you to handle the inevitable drama better, thus preserving the playerbase. I have seen a GM go on /vg/ and talk shit to the players there, unbeknownst to the admin.
A PvP room where consumables (with the possible exception of conc/awakening/berserk pots) are disabled, and where all buffs are removed upon entering.
The main interest of many other players, is PvP (not GvG/WoE). Unfortunately, PvP is often woefully underrepresented in server design decisions. PvP is incredibly disinteresting when using dex food and potion spamming, and when getting SL/Assump/etc from outside. Leave the consumable spam and buff stacks to WoE and PvM. Also, please don't use a shitty map for the PvP room. You can, of course, have two PvP rooms, so this shouldn't be a controversy. On RaptureRO, there was also a 3v3 PvP arena tournament, which was incredibly fun. Takes some scripting though and isn't top priority.
A draw range of 18+, preferably around 20 to 24.
I'm referring to /conf/battle/client.conf area_size. The default is 14, which is an antiquated value meant to reduce stress on PCs made back in 2000. There are actually mobs that can aggro from outside of your view range, which is quite dumb. There is no reason to use a lower draw range, except for artificial difficulty. Successful servers like Rapture, ProjectRage, Destina, etc, had an increased the draw range without issue. Newer players won't even notice a difference. If you are afraid of client lag in WoE (there shouldn't be any, but just in case) you can simply script an NPC to automatically change the area_size value before and after WoE. It doesn't require a reset of anything, not even an @reloadscript.
Turn up the party exp bonus.
Simple enough, makes it worth leveling as a party instead of leeching yourself with a hunter (the normal method for leveling most things as fast as possible).
Take proactive steps to limit zeny inflation and promote a player-driven economy.
Zeny inflation is one of the biggest problems for the longevity of any RO server. The game was not designed in a way to have a stable economy. You must tweak a few things to get something workable. I'll talk about item inflation a bit later:
Marginally reduce the sell price of some high value drops, such as Witherless Rose. Don't completely destroy the value of certain farming spots. Balance them with others instead. If you ask, you can get opinions on the best spots to farm zeny.
Do not put SP items (grape juice, blue pots, etc) on a vendor; these items need to be sold by players to promote an economy.
Make the healer and warper charge a moderate amount (say, 5k zeny) at level 79+. Do not make it 99 only or players will be incentivized to stop at level 98 (yes, this happens on some servers). You can also make the price of this scale with level instead.
Put an NPC next to the healer NPCs that gives rank 10 Bless/Agi. This one might sound questionable, but any good player will make an acolyte alt just to buff themselves. If you make an NPC to do it instead, you can charge a reasonable cost to eat up zeny.
The warper NPC should give free warps to towns, a moderate charge for dungeons, and a heavy charge for quest-gated dungeons. Say, 2k zeny for normal dungeons, but 50k or 100k for dungeons that require a quest. Giving players an advantage for bothering to clear quests is a good way to allow players to make choices about how they want to level, rather than simply picking the unquestionably best method to do it. If they have to choose whether or not it's worth doing the quest first, then you get players being rewarded for making choices.
Include a stat/skill reset NPC with a moderate yet flat reset cost (say, 1mil to reset both). This allows players to switch builds regularly for PvP, PvM, and WoE, and will promote use of the feature, which will eat up their zeny. Otherwise they'll just make multiple characters of the same job just for different parts of the game, which is obnoxious. The lower the cost, the more people will use it, to a certain point. Try to strike a balance of maximal zeny-wastage, which I think will be around 1mil.
If you do implement a PvP arena, you can add betting to it. Make the betting negative-sum, and you've got an easy zeny sink.
Sell tradeable costume hat boxes for a high price. Basically a box that has a random costume hat inside. The better looking ones should be rarer. Here's a huge list of hats, some of which aren't even on ratemyserver: http://nn.nachtwolke.com/dev/viewlist/ You can also change the drop table of the boxes periodically, so that the hats in the boxes have a limited time availability. Many players will eat that shit up. You can also sell these hat boxes for IRL money to fund the server. You can also have weaker MVPs drop the hat boxes to promote competition over them, which works with the PvP on MVP map idea which I'll discuss in a minute.
Roll out content in waves
It's a suggestion I heard elsewhere and it's a good one. Start with trans disabled and less dungeons available. Gradually release more as the server grows and people hit higher levels. This is a good idea for a few reasons:
Reduces item inflation (antiquated items become useful if they are the only ones available. No one wants a chain if they have a lunakaligo. That's bad.
Reduces player stratification. With less content available, the better players won't be able to skip the leveling phase as easily. e.g. I won't be able to just leech myself in Thor or nameless if the dungeons are still unavailable. Older dungeons have lower exp per hp ratios.
The previous point has the added benefit of allowing newer players (later into the lifetime server) to catch up faster.
Allows for more competition. RO has an exponential growth of power, and by limiting that growth, it keeps players on a more even playing field, economically and otherwise.
Makes a healthier economy. The items that lower level players acquire are more likely to be useful to the higher level players. (e.g. the chain).
Allows for more server longevity by virtue of the fact that you have content to release over time.
Consider splitting the server into a pure-WoE server and a non-WoE server
This might at first sound unappealing by splitting up the playerbase, but it allows you to more easily design both servers to fit their respective playerbases. Also keep in mind that many of the players from each server will play on both servers. Only a minority will be exclusive to one.
You don't need to make any concessions on white/blue pots for the WoE players on the non-WoE server.
The WoE server can include BGs, leaving the non-WoE server blessedly BG-free to focus on world PvP and PvM.
The WoE server can make consumables and gear either easily obtainable through BGs, or for free from NPCs for pure WoE.
You can rebalance certain cards and abilities to fit each server. For example, Incantation Samurai card isn't quite as overpowered outside of WoE.
You can put a short cool down on potions in the non-WoE server (2-10 seconds).
Potion spamming completely trivializes a large portion of the game's content and reduces the skill ceiling dramatically. It reduces the importance of healing abilities, eliminates the need for mana efficiency, imbalances PvP (asura spam is a lot harder when you can't just mash blue pots, for example. The same goes for SinXs and White Smiths with white pots, and so on). In PvP, abilities that are not 1HKOs become nearly worthless, due to white pot spam. This reduces ordinarily incredibly complex jobs like champ, to nothing more than asura-machines. Additionally, no pot spam means that if a champ wants to spam asura in PvM, he needs a Professor. This concept applies to other classes as well. In WoE, potion spamming is necessary to survive. In the rest of the game, though, potion spam ruins much. No WoE means no need for pot spamming. The rest of my suggestions assume that you aren't going with this suggestion, so bear that in mind.
Reduce the number of dialogue windows that common NPCs have. I shouldn't have to talk to a healer to get healed, nor a buffer. When I click on a warper, I should immediately see the options of Town, Dungeon, PvP, etc, not some stupid introductory box. The Kafra NPC has an unnecessary box or two of dialogue before you can get your bank open as well.
Be careful with nodelay. I have played on servers where their nodelay software prevented snipers from using double strafe above about 185 aspd. Don't break the game in an attempt to prevent exploits.
Make white and blue herbs more abundant. The best WoE players have been playing WoE for years and aren't going to grind for hours every day to be prepared for WoE at the end of the week. You can work this into the PvP on MVP maps idea that I'll discuss in a minute, or you can just make the herbs drop from more high level mobs that players will want to kill for other reasons.
Change or nerf MVP cards, or replace them on the drop table with another item entirely. Don't just reduce their drop rate. Making MVP cards incredibly rare does not make them any less broken. In fact, it makes how broken they are even more apparent when it's the only one on the server. A better solution is to change the card to have heavy drawbacks from using it, or designing a cool new effect from scratch (one time we made Osiris card allow you to cast a spell that summoned a zombie minion to fight for you, it was pretty cool). If you want a server that lasts a long time, you WILL eventually have people running around with Thanatos cards, GTB cards, and Ghostring cards. It happens faster than you might expect.
Reduce the respawn timer on some MVPs. Ifrit spawns once every 12 hours, which is a long time on a high pop server. If you're going to enable PvP on MVP maps, then this is an especially viable change. You can reduce drop rates to compensate of course.
Increase the spawn rate of regular mobs on maps except for a few (bio 3), then reduce drop rates, exp rates, and possibly total mob hp to compensate. I know there's a thread about this but I'm just going to dump my thoughts into here. This will A) Increase the difficulty of clearing dungeons and reliance on parties, and B) reduce the tediousness of trying to find mobs to farm on many, many maps. And IMO, AoE farming isn't overpowered in any case compared to alternative single-target farming strategies, so a blanket spawn rate increase is a good idea imo. I would actually be happy to see more AoE farming options.
Keep drop rates generally higher than exp rates. 5x exp and 20x drops (including cards) is more fun than 10x exp and 10x drops imo. I say this because I think it's more interesting when gear is a tool to facilitate leveling, than when leveling is a tool to facilitate farming gear. I can explain that reasoning in more detail if you ask. Also, gear can break when over-upping it, so the inflation is less of a problem. Leveling is also less tedious than farming gear, and can be done while farming gear for that matter.
Reduce the base def on some of the newer gear (think variants, diabolos, new world stuff, orlean's gloves, etc) so that it needs to be over-upgraded to be unquestionably better than older gear. That, or make the stats on the gear scale with upgrades (if possible depending on item). This will largely remove the problem of old gear being hands-down worse than newer gear, and also help alleviate item inflation. Think of it this way: older gear used to become better linearly with exponential increases in investment (due to over-upping), and that regulated item inflation. I.E. you always had a reason to over-up your gear. Contrarily, newer gear tends to be good by virtue of stats inherent to the item, and so players have no need to risk over-upping, and item inflation occurs more rapidly.
PS: Yeah you can't upgrade Orlean's gloves, but it could at least become a decision between +1 dex vs. +2 dex and -1 vit or -1 def, or something, instead of just "yeah these are better than or equal to regular gloves in every way". There's literally no reason to farm gloves because you don't need gloves to farm Orlean's gloves. That's how it works for a lot of older gear, and it's not a good thing. Ideally, newer gear should scale better than older gear, but not be better inherently. You won't be able to do it with everything, but every bit helps to stave off inflation and inevitable server death.
PvP enabled on MVP maps.
This is controversial, but hear me out. I think this can, by itself, increase the longevity of a server dramatically, while solving a plethora of problems as well. MVPs are a scarce resource, and players often compete for them. Normally this leads to a meta of trying to out-grief other players. Instead, with PvP enabled, you could fight for the MVP. It changes the competition into a meaningful part of the game, rather than a rat race. This will be especially important on a high population server. And remember the costume hat idea? Now people can fight for the boxes that low level MVPs drop, creating competition over the usually worthless MVPs, and reason to go out and play the game. Particularly challenging content, like bio3, will be extremely difficult to clear if players are trying to kill you. This will encourage diplomacy and cooperation between players (as seen in sandbox games like EVE, DayZ, etc). Either you work with the other group, or you become rivals. This is good for the health of a server. The increased difficulty will also increase the longevity of the server by reducing the rate at which players clear the content and collect the gear. There's the other added benefit of making it more of a challenge to reach max level in places like Abbey3. You might want to turn on PvP in Thor1 for the same reason. Again, players can choose to work together or make enemies while leveling in these high level zones. And, again, the increased difficulty increases server longevity by reducing the average rate at which players progress. Finally, you can have mobs on PvP maps drop white and blue herb boxes, and spawn on timers. This way, players can compete for the resources they need in WoE, rather than grind for days. You can use regular white/blue herb boxes, or use WoE-only potion drops and have them drop in somewhat higher quantities. The more generalized the drop is, the fewer should drop, to have a smaller impact on the overall economy. Players who don't WoE can simply sell the WoE pots to WoE players, so they have just as much reason to compete for the mobs. Since the WoE players need these resources to win WoE, they'll fight each other for the resources between WoEs, reducing the boredom. It also gives every high level player a thing to look forward to doing: world PvP. Something that pretty much never gets old. Just make sure that the mobs are scarce enough that you don't make it too easy to collect herbs/pots. It's supposed to be a supplementation to normal farming, to make it easier in a fun/competitive way. This change will have no impact on low level players. I have seen this done and it works beautifully. If you're imagining constant fighting between players on every MVP map, you're forgetting that there are dozens of MVP maps. Most maps are usually empty, especially at certain times of day. You will probably need to turn off teleporting and memo on non-dungeon maps to prevent things like champs from running in with asura in relative impunity. As far as players who are disinterested in PvP go, remember that there are instanced dungeons now. There are also dungeons in which it's highly unlikely that you'll run into other players due to quest requirements: Thanatos, Vesper, Ktullanux, probably a few others I'm forgetting. You could just turn PvP off on those maps for that matter. You also have the option of disabling PvP on some other MVP maps if you feel that's necessary.
If you go with my last suggestion, I'd LOVE it if you simply don't include BGs on the server. In my opinion, BGs are a terrible and trivialized bastardization of RO PvP. They're tedious and unfun, and unnecessary when you have world PvP, a PvP room, and WoE. However, if you're going to include BGs, then:
Allow players to choose which team they join, so players can actually play with their friends.
Don't disable skills like body relocate in the BG.
If you don't make whites/blues easier to obtain on the world map: Allow consumables for WoE to be bought with BG badges. I know this is literally 100% contradictory to what I said in the first suggestion, but you need to understand that there is a community of WoE players who have been going server to server for years, WoEing. If you don't add easy ways for these top WoE players to get white/blue pots, they won't play the server, period. So either you need to use my suggestion of making white/blue herbs easier to obtain on the world map (or from PvP zones), or make it so you can get them from BGs, or something else. But the bottom line is that you need to have an easier way than normal to get whites/blues for WoE. This is a consequence of an aging playerbase and is unavoidable. That said, don't make it trivially easy. That destroys the economy. You have to strike a balance, and especially make the resource TRADEABLE.
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